33 IMMORTALS GAMEPLAY COISAS PARA SABER ANTES DE COMPRAR

33 Immortals Gameplay coisas para saber antes de comprar

33 Immortals Gameplay coisas para saber antes de comprar

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revealed a surprising amount of depth for what could first appear to be a simple action-roguelike. And there’s so much more for me to see: What’s the Ascension Battle like? How hard is it to face down Lucifer?

C’est justement au niveau des armes qual 33 Immortals vient densifier son gameplay centré avant tout sur la coopfoiration. Au nombre pour l’instant do 4, nous avons donc au choix : 

Of all of these, I found myself spending most of my interactions with Beatrice, tracking my various Feats and working to increase my Level and eventually unlock even more features.

At the moment only four weapons based on either cardinal sins or virtues are available—Sword of Justice, Daggers of Greed, Staff of Sloth, and Bow of Hope—though hints of future additions, like a halberd, appear in the game’s official artwork.

The game begins with a 33-player map, Inferno, which is an arid wasteland of roaming demons, 12 Torture Chambers and one big ascension battle to complete. The minions running around Inferno are easy enough to dispatch for practice and Em excesso bones (the game’s currency), or you can run right by them without punishment. Torture Chambers are miniboss rooms designed for six players to tackle at once, but you can enter them with fewer than six, even alone. However, you’re unlikely to get far solo. The minibosses are hulking skeletons and big, flopping demon worms with plenty of health, and they always have hordes of minions as backup.

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While that isn’t a massive amount of time to pump into a roguelike, I think I managed to grasp the title’s unique gameplay loop and the direction the developers want to take it.

With so many random players on the map at any time, it’s easy to feel like your small mistakes aren’t spotted, while your successes are clear for all to see, and even participate in.

I thought my experience with ARPGs would be enough to push back against this enemy horde alone – I was wrong. It’s once I found other Rebel Souls (fellow players) to tag along with when my journey through Hell became a bit more manageable.

Finishing 12 of these dungeons filled with waves of enemies is how the final fight against Hell’s mobs begins, all to prove the surviving souls’ worth facing Lucifer.

Attempting to solo almost any activity can get boring quickly. I found that even the smallest enemies can be massive bullet sponges until you build up your character with hours of upgrades. Even as a late-stage herculean character, having some backup can upgrade the amount of damage you deal 33 Immortals Gameplay exponentially. This is thanks to the title’s use of critical hits, which only begin racking up when another player is also hitting the same target.

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That’s all I could gather about the lore before taking my repeated trips to Hell for all that loot and boss-slaying goodness. I suspect many players will be going the same route at launch too, as listening to NPCs and reading pages of lore are probably not what most action game fans want to do when they boot up a hardcore multiplayer experience.

Despite having an impressive world that encourages cooperation, massive wars against the afterlife’s forces, and a good God-killing hook for an exciting gameplay loop, there are some missing aspects that I can attribute solely to this being an early access release.

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